AI Insights · Timothy · April 2022
Top 5 Anime Games Performance in France, Q1 2022
In the first quarter of 2022, the top 5 anime games in France showed varied trends in downloads, revenue, and active users. Discover detailed insights and performance data from Sensor Tower.
In the first quarter of 2022, the top 5 anime games in France exhibited a range of performance trends across downloads, revenue, and active users. Below is an overview of the performance metrics for these popular apps, with data sourced from Sensor Tower.
Yu-Gi-Oh! Master Duel from KONAMI saw a strong start with weekly revenue peaking at around $42K in the week of January 31. Weekly downloads began at 32K in late January but gradually declined to 10K by the end of March. Active users showcased an overall upward trend, starting at 30K and peaking at 43K in the week of March 21.
MY HERO ULTRA IMPACT by Bandai Namco Entertainment Inc. launched in early February with impressive weekly downloads of 71K. However, this number steadily decreased to approximately 3K by the end of March. Revenue also saw a decline from $47K in mid-February to about $6K in the final weeks of March. Active users mirrored this trend, dropping from 57K at launch to 23K by the end of the quarter.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., experienced fluctuations in revenue with notable peaks. Weekly revenue reached around $327K in early January, saw a dip, and then spiked again to $286K in mid-March. Downloads remained relatively stable, fluctuating between 9K and 13K throughout the quarter. Active users showed a gradual decline from 219K in late December to 145K by the end of March.
NARUTO X BORUTO NINJA VOLTAGE, also from Bandai Namco Entertainment Inc., had modest performance with weekly revenue peaking at about $12K in early January and maintaining lower figures around $7K to $10K for the rest of the quarter. Weekly downloads hovered around 7K to 9K, while active users remained steady, fluctuating between 36K and 40K.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. displayed a consistent performance with weekly revenue peaking at $61K in late January before settling around $16K to $20K in March. Downloads showed a similar pattern, starting at 6K in early January and maintaining around 5K to 6K by the end of the quarter. Active users remained stable, ranging from 40K to 48K.
For more detailed insights and data, visit Sensor Tower.